| Main Menu Object [message #357] |
Thu, 07 February 2008 16:06  |
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Had some success in editing the apt of the main menu. Actually it was really easy...
Heres some testmodel

against stealing my ideas
<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
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| Re: Main Menu Object [message #359 is a reply to message #357 ] |
Sat, 09 February 2008 00:54   |
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Just change the name of the model (shellearth) in the apt file and you can make your own

against stealing my ideas
<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
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| Re: Main Menu Object [message #361 is a reply to message #357 ] |
Sun, 10 February 2008 16:03   |
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thats some packed texture stuff

against stealing my ideas
<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
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| Re: Main Menu Object [message #363 is a reply to message #357 ] |
Sun, 10 February 2008 21:47   |
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Which texture is that?
WOL nick: migtybob
| "Wesforce" | We are living in post-common sense society.
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| Re: Main Menu Object [message #364 is a reply to message #357 ] |
Sun, 10 February 2008 23:18   |
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example:
<OnDemandTexture
id="TDLogo"
File="TDLogo.dds"
Type="StandardTexture"
GenerateMipMaps="false"
OutputFormat="A8R8G8B8"
AllowAutomaticResize="false" />
<OnDemandTextureImage
id="MainMenuLogo"
Texture="TDLogo"
Rotated="false">
<Dimensions x="256" y="135" />
<Coords x="0" y="0" />
<TextureDimensions x="256" y="256" />
</OnDemandTextureImage>
<OnDemandTextureImage
id="MainMenuLogoKane"
Texture="TDLogo"
Rotated="false">
<Dimensions x="256" y="135" />
<Coords x="0" y="0" />
<TextureDimensions x="256" y="256" />
</OnDemandTextureImage>

against stealing my ideas
<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
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| Re: Main Menu Object [message #365 is a reply to message #357 ] |
Mon, 11 February 2008 01:49   |
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I can't find any references to "OnDemandTextureImage" in any of the files except for AssetTypeOnDemandTextureImage.xsd and CnC3Types.xsd (which are just references to more stuff) and EA never released individualimages.xml so I don't really have any idea what to do with that. :S
WOL nick: migtybob
| "Wesforce" | We are living in post-common sense society.
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