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Main Menu Object [message #357] Thu, 07 February 2008 16:06 Go to next message
Ju-Jin  is currently offline Ju-Jin  
Messages: 19
Registered: February 2008
Junior Member
From: *dip.t-dialin.net
Had some success in editing the apt of the main menu. Actually it was really easy...
Heres some testmodel
http://i246.photobucket.com/albums/gg86/Drifa-/th_cc3mm.jpg


http://thundermods.net/intern/Lilith/closedmoddingalliance_logo.png
against stealing my ideas

<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
Re: Main Menu Object [message #358 is a reply to message #357 ] Fri, 08 February 2008 15:55 Go to previous messageGo to next message
Xenoninja  is currently offline Xenoninja  
Messages: 48
Registered: November 2007
Member
From: *hsd1.co.comcast.net
Surprised

awesome

Surprised Surprised

ive tinkered a little bit but never got anywhere


http://xenocide.clangrid.com/

http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png
Re: Main Menu Object [message #359 is a reply to message #357 ] Sat, 09 February 2008 00:54 Go to previous messageGo to next message
Ju-Jin  is currently offline Ju-Jin  
Messages: 19
Registered: February 2008
Junior Member
From: *dip.t-dialin.net
Just change the name of the model (shellearth) in the apt file and you can make your own


http://thundermods.net/intern/Lilith/closedmoddingalliance_logo.png
against stealing my ideas

<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
Re: Main Menu Object [message #360 is a reply to message #359 ] Sat, 09 February 2008 12:37 Go to previous messageGo to next message
Xenoninja  is currently offline Xenoninja  
Messages: 48
Registered: November 2007
Member
From: *hsd1.co.comcast.net
ok, cool but how did you change the C&C title in the top corner

there isn't a texture for you to edit that ot do we pull it out using jonwil's texture extractor?


http://xenocide.clangrid.com/

http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png
Re: Main Menu Object [message #361 is a reply to message #357 ] Sun, 10 February 2008 16:03 Go to previous messageGo to next message
Ju-Jin  is currently offline Ju-Jin  
Messages: 19
Registered: February 2008
Junior Member
From: *dip.t-dialin.net
thats some packed texture stuff


http://thundermods.net/intern/Lilith/closedmoddingalliance_logo.png
against stealing my ideas

<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
Re: Main Menu Object [message #362 is a reply to message #357 ] Sun, 10 February 2008 18:42 Go to previous messageGo to next message
TheGunrun  is currently offline TheGunrun  
Messages: 37
Registered: November 2007
Member
From: *hsd1.nj.comcast.net
Hey, mind if you post instructions on changing that logo on the top right?


I'm the creator of C&C Retarded. http://www.CNCRetarded.com
Re: Main Menu Object [message #363 is a reply to message #357 ] Sun, 10 February 2008 21:47 Go to previous messageGo to next message
Mighty BOB!  is currently offline Mighty BOB!  
Messages: 80
Registered: November 2007
Location: California, USA
Member
From: *hsd1.ca.comcast.net
Which texture is that?


WOL nick: migtybob
"Wesforce"

We are living in post-common sense society.
Re: Main Menu Object [message #364 is a reply to message #357 ] Sun, 10 February 2008 23:18 Go to previous messageGo to next message
Ju-Jin  is currently offline Ju-Jin  
Messages: 19
Registered: February 2008
Junior Member
From: *dip.t-dialin.net
example:

	<OnDemandTexture
		id="TDLogo"
		File="TDLogo.dds"
		Type="StandardTexture"
		GenerateMipMaps="false"
		OutputFormat="A8R8G8B8"
		AllowAutomaticResize="false" />
	<OnDemandTextureImage
		id="MainMenuLogo"
		Texture="TDLogo"
		Rotated="false">
		<Dimensions x="256" y="135" />
		<Coords x="0" y="0" />
		<TextureDimensions x="256" y="256" />
	</OnDemandTextureImage>
	<OnDemandTextureImage
		id="MainMenuLogoKane"
		Texture="TDLogo"
		Rotated="false">
		<Dimensions x="256" y="135" />
		<Coords x="0" y="0" />
		<TextureDimensions x="256" y="256" />
	</OnDemandTextureImage>


http://thundermods.net/intern/Lilith/closedmoddingalliance_logo.png
against stealing my ideas

<GameObject id="Anchorman" KindOf="A_BIG_DEAL" />
Re: Main Menu Object [message #365 is a reply to message #357 ] Mon, 11 February 2008 01:49 Go to previous messageGo to next message
Mighty BOB!  is currently offline Mighty BOB!  
Messages: 80
Registered: November 2007
Location: California, USA
Member
From: *hsd1.ca.comcast.net
I can't find any references to "OnDemandTextureImage" in any of the files except for AssetTypeOnDemandTextureImage.xsd and CnC3Types.xsd (which are just references to more stuff) and EA never released individualimages.xml so I don't really have any idea what to do with that. :S


WOL nick: migtybob
"Wesforce"

We are living in post-common sense society.
Re: Main Menu Object [message #367 is a reply to message #357 ] Tue, 12 February 2008 03:01 Go to previous messageGo to next message
ThunderX86  is currently offline ThunderX86  
Messages: 23
Registered: November 2007
Location: Vienna
Junior Member
From: *utaonline.at
This code is from IndividualImages.xml. The default path for this file is ART:images\IndividualImages.xml, but it should work to rename it and use another path for it, since one has to include it in the mod.xml

Just create a new BLAHIndividualImages.xml in your mod directory and use the code Ju-Jin posted.


http://www.thundermods.net/images/dawuserbar.jpg
Re: Main Menu Object [message #775 is a reply to message #357 ] Tue, 06 April 2010 05:08 Go to previous message
samirabaza  is currently offline samirabaza  
Messages: 2
Registered: March 2010
Junior Member
From: *202.39.145-static.tedata.net
hello everyone
i am trying to do something like that in red alert 3
i want to replace some items of the main menu background "the hammer for example" i tried using fe_shared_mainmenulib folder in AptUI folder and editing the /art/texture tga images but it dose not work then i learned this method "OndemandTextureImage" form Bibber's mod source code but the problem is I DONOT KNOW THE ID OF the IMAGE to use it
plz help me with this
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